Devlog #4 - Small combat system
20/04/2025
To make our game more interesting and interactive, we decided to add a small combat system. The player will be able to fight small enemies and escape from the big monster. In the game, there will be small enemies that the player can fight and the big hunter enemy that the player will have to run away from.
To fight the small enemies, the player will have to hit them with the joystick. We also want to add upgrade mechanisms for the player to do more damage to enemies (probably by breaking blocks).
Demo of the current combat system (model and texture are temporary)
When the player hits the little enemies, there's a little haptic feedback in the controller.
What do we plan to do next for the combat system?
- Add behaviour to small enemies (they will attack the player)
- At the moment, enemies don't do any damage to the player, but we'll be adding this feature in the future.
- Add upgrades to the player (for example, the player can break blocks to obtain upgrades)